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The KISS Game Engine. |
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| Main Parallelism Runtime Types Memory Management Graphics (in process) |
Runtime Types Were going to provide a set of portable cross platform sized types. Although I'm only going to build this on PC for now it'll make things easier later on if there is a need for a port to a different platform. Sine the C99 standard actually has definitions for sized types, we'll use those even though they are a little verbose for my tastes. Since I'm lazy I'm just going to add the types as I use them. These types need to be included prior to any other KISS includes, the easy way to do this is to add them as a "force include". Both GCC and MSVC support force includes.
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